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130.   1013
Track>Session : Networking Technology > Multicasting
¹ßÇ¥Á¦¸ñ : Topology Management in Overlay Multicast
¹ßÇ¥ÀÚ : ¹ÚÁÖ¿µ (/0)
°­¿¬¿ä¾à : º» °­¿¬¿¡¼­´Â Overlay Multicast ±â¼úÀÇ °£·«ÇÑ °³¿ä¿Í ±â¼ú µ¿ÇâÀ» ¼Ò°³ÇÏ°í, ±× ÁÖ¿ä ÇÙ½É ±â¼ú(overlay multicast network °ü¸®)°ú ÇöÀç ITU-T¿Í ISO IEC/JTC1¿¡¼­ Çѱ¹ÀÇ ...
Track>Session : Networking Technology > Multicasting
¹ßÇ¥Á¦¸ñ : Multicast in Convergence Networks
¹ßÇ¥ÀÚ : °­°æ¶õ (/0)
°­¿¬¿ä¾à : À¯¼± ÀÎÅͳݿ¡¼­ÀÇ multicast¿¡ ´ëÇÑ ¿¬±¸¿Í ½ÇÁ¦ Àû¿ëÀº 1980³â´ë ÈĹݺÎÅÍ °è¼ÓµÇ¾î ¿À°í ÀÖ´Ù. ±×¸®°í, À̵¿Åë½Å¿¡¼­ÀÇ multimedia service¿¡ ´ëÇÑ ¿ä±¸ Áõ°¡·Î ÀÎÇØ 3GPP, 3...
Track>Session : Networking Technology > Multicasting
¹ßÇ¥Á¦¸ñ : Group Communications in Mobile Networks
¹ßÇ¥ÀÚ : À̵¿¸¸ (/0)
°­¿¬¿ä¾à : Group communication is a useful mechanism guaranteeing the consistency of the states of all the member objects. It maintains a view, a list of the currently active a...
Track>Session : Networking Technology > QoS
¹ßÇ¥Á¦¸ñ : QoS Middleware
¹ßÇ¥ÀÚ : ±èÈ­¼º (/0)
°­¿¬¿ä¾à : ¼­·Î ´Ù¸¥ ÄÄÇ»Æà ´É·ÂÀ» °¡Áø ´Ü¸» ÀåÄ¡, À¯¹«¼± ÅëÇÕ ³×Æ®¿öÅ© ±×¸®°í »ç¿ëÀÚ À̵¿¼ºÀ» °®´Â ȯ°æ¿¡¼­ ¸ÖƼ¹Ìµð¾î Åë½ÅÀÇ QoS º¸ÀåÀº ½±Áö ¾Ê´Ù. ÀÌ·¯ÇÑ È¯°æ¿¡¼­ ¸ÖƼ¹Ìµð¾î ...
Track>Session : Networking Technology > QoS
¹ßÇ¥Á¦¸ñ : End-to-End QoS Control and Signaling
¹ßÇ¥ÀÚ : Á¤¼ºÈ£ (/0)
°­¿¬¿ä¾à : ´Ù¾çÇÑ µµ¸ÞÀεéÀÌ Á¸ÀçÇÏ´Â ³×Æ®¿öÅ© ȯ°æ¿¡¼­ ¸ÖƼ¹Ìµð¾î ¼­ºñ½º¸¦ È¿°úÀûÀ¸·Î Áö¿øÇϱâ À§Çؼ­´Â Á¾´Ü°£ QoS Á¦°øÀ» À§ÇÑ Á¦¾î ¹× ½Ã±×³Î¸µ ¹æ½ÄÀÌ ÇÊ¿äÇÏ´Ù. º» ¹ßÇ¥¿¡¼­´Â ...
Track>Session : Networking Technology > QoS
¹ßÇ¥Á¦¸ñ : QoS in Wireless Personal Area Network
¹ßÇ¥ÀÚ : À̽ÂÇü (/0)
°­¿¬¿ä¾à : ÇöÀç IEEE 802.15 Working Group¿¡¼­ È°¹ßÇÏ°Ô Ç¥ÁØÀÌ °³¹ßµÇ°í ÀÖ´Â High-rate WPAN°ú? Low-rate WPAN¿¡¼­ÀÇ QoS ¸ÞÄ¿´ÏÁò°ú °ü·Ã ¿¬±¸µ¿ÇâÀ» ¼Ò°³ÇÑ´Ù. Single piconet¿¡¼­? s...
Track>Session : Internet Game > Game Design & Production
¹ßÇ¥Á¦¸ñ : Online Game Production(console Game)
¹ßÇ¥ÀÚ : ÀÌÁ¾¿ø (/0)
°­¿¬¿ä¾à : Çѱ¹¿¡¼­ÀÇ ÁÖ·Â °ÔÀÓÀÎ ¿Â¶óÀÎ °ÔÀÓ°ú ¹Ì±¹, ÀϺ»ÀÇ Áַ°ÔÀÓÀÎ ÄְܼÔÀÓÀÇ ³»¿ë°ú ±â¼úÀûÀÎ ¸é¿¡¼­ÀÇ Â÷ÀÌÁ¡À» »ìÆ캻´Ù. ±× Â÷ÀÌÁ¡ÀÇ ºÐ¼®À» ÀÌ¿ëÇÏ¿©, ¼­·ÎÀÇ ÀåÁ¡À» °áÇÕÇÏ...
Track>Session : Internet Game > Game Design & Production
¹ßÇ¥Á¦¸ñ : Producing and Directing Internet Game
¹ßÇ¥ÀÚ : ¹è±æ¿õ (/0)
°­¿¬¿ä¾à : Áö±Ý±îÁö °ÔÀÓÀº ÇÁ·Î±×·¡¸Ó¿¡ ÀÇÇؼ­ °³¹ßµÇ¾îÁö´Â ±â¼ú±â¹ÝÀÇ »ê¾÷À¸·Î ÀνÄÇØ¿À°í ÀÖ´Ù. ÇÏÁö¸¸ °ÔÀÓ ¿ª½Ãµµ ¿µÈ­¿Í µå¶ó¸¶, À½¾Çó·³ ¿£ÅÍÅ×À̸ÕÆ® »ê¾÷À̸ç ÄÁÅÙÃ÷ Å©¸®¿¡...
Track>Session : Internet Game > Game Programming
¹ßÇ¥Á¦¸ñ : Developing Game Engine
¹ßÇ¥ÀÚ : ÇÑÁ¤Çö (/0)
°­¿¬¿ä¾à : °ÔÀÓ¿£ÁøÀº ¡°°ÔÀÓ ¼ÒÇÁÆ®¿þ¾îµéÀÌ °øÀ¯ÇÏ´Â ¸ðµâ·Î ±¸¼ºµÈ ¶óÀ̺귯¸®¡± ¹× ¡°°ÔÀÓ ±¸ÇöÀ» Áö¿øÇÏ´Â Åø(tool)¡±ÀÇ ÁýÇÕÀ¸·Î Á¤ÀǵȴÙ. ¹ü¿ë °ÔÀÓ¿£ÁøÀ» ±¸¼ºÇÏ´Â ¶óÀ̺귯¸®´Â ...
Track>Session : Internet Game > Game Programming
¹ßÇ¥Á¦¸ñ : Game Development Process
¹ßÇ¥ÀÚ : ÃÖÀÏ°ï (/0)
°­¿¬¿ä¾à : È¿°úÀûÀÎ °ÔÀÓ°³¹ßÀ» À§ÇÑ °ÔÀÓ°³¹ß ÇÁ·Î¼¼½º Á¦¾È°ú Á¦Ç°ÀÇ »ý»ê¼º Çâ»óÀ» À§ÇØ ÇÊ¿äÇÑ ¿©·¯°¡Áö ±â¹ýµéÀ» ¼Ò°³ÇÏ°íÀÚ ÇÑ´Ù.
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